[include(틀:상위 문서, top1=에이스 오브 스페이드/업데이트내역)] [목차] ~~목차 하나 겁나게 기네...~~ 본 항목은 에이스 오브 스페이드의 업데이트 노트를 확인할 수 있는 곳입니다. 대부분 영문입니다.(...) == 2012년 == === 12월 12일 - 발매 === 에이스 오브 스페이드 1.0버전이 발매되었다. === 12월 19일 - 빌드 1881 === ==== 크래시 / 프리즈 ==== * Zombie mode servers no longer result in a blue or grey screen on joining * Zombie Mode no longer results in the game crashing during the loading screen. * Various mid game crashes have been resolved. * Crashes whilst choosing class have been resolved. * Various game loading crashes have been resolved. * Various map change crashes have been resolved. * Temporary fix for crashes caused by special characters in Steam names. ==== 밸런스 / 게임플레이 ==== * Additional tweaks to Jetpack balancing. * Crates can no longer be completely hidden by placing blocks inside them. * Additional balancing to death and gravestone explosion damage. * Respawn timer extended to allow for class change without a point penalty * Balancing to the number of blocks a player spawns with. * Balancing to character movement speeds * Increased aim speed for Rocketeer’s turret. * Balancing world block health and prefab block health * Soldier body health is slightly lower * Engineer non-jetpack jump height is lower * Dynamite has had multiple balancing changes * Super spade has received multiple balancing changes * Rocket Launcher has received multiple balancing changes * Sniper rifle damage increased, ammo increased and recoil removed ==== 유저 인터페이스 ==== * Improvements to the server select page to help players better identify servers, and choose the server that will provide the best performance for their location. * Various text corrections. * Various fixes to font sizes. * Improvements to control settings menu. ==== 그래픽 / HUD ==== * Colour of the sea is no longer changed by crouching. * Diamond carrier’s view is no longer obstructed by diamond icon. * Graphical fix to game loading screen when maximising window. * Game resolution is no longer reset after reloading the game. ==== Misc. ==== * Taskbar icon now matches the client icon. * Improved detection for achievement awards. ==== 언어 ==== * 독일어 여러가지 번역 오류 수정. (도전과제, 메뉴, 게임 내 텍스트) * 프랑스어 여러가지 번역 오류 수정. (도전과제, 메뉴, 게임 내 텍스트) * 이탈리아어 여러가지 번역 오류 수정. (메뉴, 게임 내 텍스트) * 스페인어 여러가지 번역 오류 수정. (메뉴, 게임 내 텍스트) === 12월 21일 - 빌드 1975 === '''Winter Content Pack''' A stack of FREE content is up for grabs in our brand new Winter pack update - the debut of the classic Capture the Intel game mode, a brand new weapon, the Snow Cannon and 4 new maps, including Heisville, the hugely popular World War 2 map from 0.75, created by the Ace of Spades map-making competition winner, SIMOX, which was voted for by the Ace of Spades community. * New Map: Castle Wars is inspired by RuneScape's minigame namesake. * New Map: Heisville is World War 2 mayhem created and chosen by the community. * New Map: Block Ness is a lake, a frozen monster, a host of possible tactics. * New Map: Arctic Base is unleash a Cold War, literally. * New Map: Double Dragon is because one dragon just isn’t enough. * New Game Mode: Capture the Intel is CTF Ace of Spades style * New Weapon: Snow Cannon is A winter themed weapon that fires snow blocks. ==== 수정, 추가적인 것들 ==== * Servers Addition of Australian servers - Please note the server tab has been added, but it will take a little longer before the servers start to populate in the list. ==== 크래시 / 프리즈 ==== * Crashes due to running the game in translated versions have been fixed. * Crashes relating to spectator mode have been fixed. ==== 밸런스 / 게임플레이 ==== * The Rocket Launcher has received some balancing tweaks. * The Jetpack has received additional balancing. * The SMG has been rebalanced. * The Shotgun has been rebalanced. * The Sniper Rifle's scope now has improved zoom. * The Sniper Rifle has been tweaked to reintroduce recoil. * The Pistol now has a reticule in and out of aim. * Fix for Grenade damage. * Ammo amount for the Drill Gun and Dynamite has been tweaked. * Melee damage is more consistent. * Knockback from explosions has been tweaked. * Land Mine has received some balancing tweaks. * The Rocketeer's walk speed has received a slight increase. ==== 그래픽 / HUD ==== * New Gravestone model introduced ==== 게임 번역 ==== •Addition of Polish, Mexican Spanish, Turkish, Russian, Brazilian Portuguese translated versions. == 2013년 == === 2013년 1월 11일 - 빌드 2055 === ==== 서버 ==== * 렉 감소 ==== 크래시 / 프리즈 ==== * Destroying large structures no longer crashes the game * Significant number of fixes to crashes occurring in game, and during loading * Resolved desync between client and server, which in turn has fixed multiple other gameplay issues ==== 밸런스 / 게임플레이 ==== * Improvement to the range of the Snow Blower * Increase to the range of the Sniper Rifle * Decreased RPG's damage to players and landscape * Decreased RPG's knockback on players * Increased RPG's splash damage * Landmines now explode when buried * General minor balancing for the Shotgun * Rocket Turret's countdown timer is no longer visible beyond approximately a 20 block radius * Timers for Dynamite & Rocket Turrets are no longer visible to the opposite team * Players can no longer be trapped inside blocks placed by other players * Synchronised hit splash effect and audio feedback when successfully shooting players * Unintentional voice chat function has been disabled * Choosing 'Quick Match' or 'Ranked Match' now provides a searching message to reassure players that the mode is loading ==== 그래픽 / HUD ==== * Graphical optimisation to Flare Block lighting * In game text improved * Shader based performance improvements === 2013년 1월 18일 - 빌드 2089 === ==== 크래시 / 프리즈 ==== * Further fixes for crashes that occur during gameplay and loading screens * A fix for incompatibility with AVG has been added. * Improvements to how the game now handles destruction of large objects * Fixed a crash related toclicking the Ranked Match button on the main menu ==== 밸런스 / 게임플레이 ==== * When Zombies are killed they no longer spawn where they die * Some improvements to map specific spawn points * The player can no longer move faster by jumping or falling when carrying game mode objectives * Improvements to placement of individual blocks * Further improvements to Constructs to prevent players from becoming trapped * Sniper Rifle fix for accuracy at distance * Land Mines can now be destroyed by direct weapon fire ==== 그래픽 / HUD ==== * Following requests from the community the reticule now adds a visual indication when you hit someone (turns red briefly) * Additional graphics settings have been added to the settings menu * Some improvements to ATI graphics card compatibility * On the choose match screen the correct minimap is now shown for Double Dragon ==== 유저 인터페이스 ==== * Minor improvements to menu screens ==== 언어 ==== * 독일어 메뉴의 텍스트 개선 * 프랑스어 메뉴의 텍스트 개선 * 스페인어 메뉴의 텍스트 개선 * 러시아어 메뉴의 텍스트 개선 * 이탈리아어 메뉴의 텍스트 개선 * 폴란드어 메뉴의 텍스트 개선 === 2013년 1월 24일 - 빌드 컨텐츠 218 === ==== 클래식 모드 ==== * Classic Capture the flag including the following features: * Command Post (CP) as the drop point for intel and replenishing health & ammo * Player can shoot and dig whilst carrying intel ===== 클래식 모드의 캐릭터는 이러한 무기를 사용합니다 ===== * Spade * Rifle * Grenade ===== 클래식 모드 전용 5개의 새로운 맵 ===== * WW1 * Crossroads * To The Bridge * Trenches * Winter Valley * Hiesville has thawed out ==== 기본 게임 ==== * All classes have visited the quartermaster and received some different weapons designed for differing game-play styles. * The Markman now has a choice of a bolt action rifle or a semi-automatic rifle as well as a new combat knife * Miners have two shottys, a pump action or a double barrel version. * Rocketeer’s Jetpack now has glide and jump variants. * Commandos now rock a powerful one-shot RPG or less powerful triple barrel RPG, a combat knife option and an anti-personnel grenade option. * Timer for the Rocketeer’s Rocket Turret has been increased by 50% * The Marksman has been hanging out with some engineers and has learnt to build a sniper tower using his constructs. * Changes to existing constructs for other classes. ==== 일반 ==== * All equipment has had starting ammo reduced, further ammo can be collected from crates * Balancing tweaks to a number of weapons * Fixes to multiple crash bugs * Balancing changes made to Multi-hill game mode * Players now take damage when falling into water * Movement speed in water has been reduced * Zombie Mode – It takes additional time for the zombies to be picked which allows players more time to enter match and select class. * Attempting to sprint while in scoped view will cause the player to leave scoped view * Issue that caused two music track to play at the same time on the main menu has been fixed * Holding the mouse over start button whilst map is loading no longer causes the player be to able to click start * A number of text bleeds in languages other than English have been resolved === 2013년 2월 1일 - 빌드 2157 === ==== 클래식 모드 ==== * Weapon inventory is always horizontally centered on screen * Intel is now waterproof and floats on water * Player is unable to use spade whilst sprinting * Reticule is no longer displayed in aimed mode ==== 기본 게임 ==== * Picking up an ammo crate always correctly updates player’s ammo count * Change Class icon does not show any more when players try to change their team * Score is now locked when scoreboard appears * Multi Hill: 4 figure team scores are displayed correctly * Prefab placement method optimised * Flare block tool can always be selected on choose class menu ==== 맵 ==== * Bran Castle: Removed from Multi Hill rotation * WW1: White floating block removed from map * To the Bridge: One spawn point has been moved to avoid spawning on top of a building. ==== 무기 ==== * All weapons: reticule no longer changes color if no damage has been done ==== 그래픽 ==== * Ambient Occlusion displays correctly on low and medium graphics settings * Correct Skydome now displays in Winter Valley * OpenGL 1.5 shader setting added to Graphics Tab of the Settings Menu * Tweaks to optimization for some some low end systems ==== 일반 ==== * Digging sound effects are now correctly played * Further fixes to client/server desync issues * Fixes for some crashes on game loading screen * Fixes to players falling out of the map * Fixes to clients loading into the incorrect map * Fixes for matches not ending when winning score is reached === 2013년 2월 8일 - 빌드 2180 === ==== 크래시 / 프리즈 ==== * Improvements have been made to client and server synchronisation. * Some stability changes have been made to stop some crashes. ==== 밸런스 / 게임플레이 ==== * Diamond Mine messaging changed to avoid repeatedly displaying the same message. * Rocketeer has been given the pickaxe as an option on the Choose Class screen. * CTF now has a score limit is now 5 rather than 50 * CTF captures are worth 1 point now instead of 10 * The mysterious sound of placing a block no longer happens when you don't have any blocks to place * The achievement “Dead Drop” now unlocks correctly * Reticule no longer turns red when hitting a friendly character. * Reticule no longer turns red when firing at the area of a dead character. * Rocket Turret now explodes when it has fired 10 rockets rather than when it has run out of time. === 그래픽 / HUD ==== * Winter Valley skybox has been better aligned with sea level. * Class icons added to in game scoreboard. * Names and icons turn red on the in game scoreboard if the player has been killed. * Multiple ammo boxes will no longer spawn on the same point at the same time. * Flare blocks correctly displayed when placed on water. * Improvements to indicator showing whether a block can be placed or not. * Tilde key function has been removed * Lighting is correctly removed when a Flare Block is destroyed ==== 유저 인터페이스 ==== * The clickable area to sort by Ping on the Choose Match Menu has been expanded to cover the whole of the word * All buttons in the menus increase in brightness when the mouse hovers over. ==== 언어 ==== * French Spelling mistake in French version, “Soyez le dernier joueur Ã♤ poser une bombe avec succès, puis remportez la manche.” is now fixed ==== 클래식 모드 ==== * Player is now able to sprint at the right speed after capturing the intel - not while you are holding it. * The CP is now double-sided. If a player camps inside the player will not be able to see out. Sneaky spawn campers! * CTF now has a score limit is now 5 rather than 50 * CTF captures are worth 1 point now instead of 10 === 2013년 2월 14일 - 빌드 2336 === '''St. Valentines’s Day Massacre DLC Pack''' : * 게임 매뉴에 새로운 배경 추가 ==== 새로운 클래스 캐릭터 '갱스터' ==== * 4 randomly chosen skins for each gangster * 2 boss skins for VIP Mode ==== 새로운 무기 (갱스터 클래스)==== * 토미 건 * 스넙-노즈 피스톨 * 몰로토브 칵테일 * 크로우바[* 다른 이름으로 쇠지레, 노루발못뽑기, 그리고, 고든형님이 애용하시는 빠루] ==== 새로운 맵 ==== * City of Chicago * Alcatraz ==== 새로운 게임 모드 ==== * VIP: - Each team must protect their VIPs and kill the enemy VIP - Players health slowly starts decreasing after their VIP died VIP marked with a crown on the map * 영토 분쟁: - Occupy territories and stop enemy players to take territories back 7 hills can be occupied; each area marked with a letter from A to G - After 5 seconds, players receive different amount of points, depends on how many hills they claimed already (points increasing by 5 points per hill) ==== 기본 게임 ==== * New Maps for Standard Game Modes: * Tokyo Neon: Capture the Flag, Demolition Mode, TDM, Zombie BONUS MAP * Ancient Egypt: Diamond Mine, Multi-Hill, TDM, Zombie AS VOTED FOR BY THE COMMUNITY === 2013년 3월 1일 - 빌드 2414 === ==== 그래픽 ==== * Bullets no longer appear to pass through walls * Mafia DLC skin is now the default game launch background image ==== DLC=== * Spawning fixes for Territory Control game mode; Players are now less likely to spawn on roof tops * Timer now displays correctly in VIP mode * Players no longer spawn in contested areas in Territory Control game mode * VIP kill cam lets you scroll through and follow your remaining team mates on-screen in game once you have been killed and doesn’t just focus on where you were killed ==== 오디오==== * The Molotov Cocktail now has its own sound effect instead of using the grenade sound effect * Main Menu music no longer plays while you are in game ==== 일반 ==== * Zombie Class information has been moved to the right hand side of the screen * Internet network servers now only refresh once rather than repeatedly refresh * A message is displayed on screen when a players has joined or leaves the game * Memory leak has been fixed, this should cause fewer crashes * New achievements added * Map loading progress bar now moves more smoothly rather than jumping, showing that the map is loading and sends map data quicker * The game servers network defaults to the Internet tab rather than the Favourites tab * New spawns points and crate drops have been added to the Arctic Base map. * Spawns points and crate drops have been updated on the Lunar Base map. ==== 언어 ==== * Fixed all non-translated text ==== 게임플레이 ==== * Rocketeers can now pick up ammo crates even when they have full ammo, but fuel is low, to refill the fuel bar * Desync issues fixed, players are no longer able to pass through solid blocks ==== 무기 ==== * Detonation time of an antipersonnel grenade doesn’t change, whether it has been thrown or not * Grenades no longer clip through the floor, they appear on the ground instead ==== 연결성 ==== * A conceivable fix for connection-breaking server issues === 2013년 3월 19일 - 빌드 2523 === ==== 크래시 / 프리즈 ==== * Fixed various de-sync & connection issues * Improved compatibility for lower end machines ==== 밸런스 / 게임플레이 ==== * Players can now play Dynamite, Turrets, and Landmines on the Flare Block Prefab * [[DLC]] Fix for being able to throw Molotov Cocktails by pressing shift rather than releasing the mouse button * You can no longer bury one of the health crates on Arctic Base * Landmines now also detonate when buried 2 blocks deep * It now takes 2 headshots to kill the Miner with the Rifle * Friendly dynamite timer is no longer visible through the whole map * If a player changes to spectator mode after the zombie virus has been detected, and then rejoins the game they will become infected * Updated zombie spawn areas on Double Dragon * While chatting as a spectator the screen will lock to a 'chat mode' after pressing the mapped chat button * Added additional crate spawn points to Arctic Base and to Lunar Base ==== 그래픽 / HUD ==== * Grenades no longer clip through blocks * [[DLC]] More realistic model for Tommy Gun when in aim mode * Miner's hat is team coloured instead of having black lines on it * Resolution no longer resets back to default settings (800x600) after restarting the game * Minimap and timer now displays in spectator mode * Reintroduced the hide HUD option that can be mapped from the controls settings menu ==== 유저 인터페이스 ==== * Grammar corrections across all languages * Reduced text sizes to fit UI across various languages * Fixed map rotation in server browser to match with the in game map * Main Menu button has been removed from the 'Choose Match' screen and from Map Loading screen * The Mayan Jungle map on the choose server menu now has a blue river rather than a black one ==== 클래식 모드 ==== * The spade now takes two hits to break blocks using the left mouse button function. * Using the spade's right mouse button function no longer collects blocks * Falling damage has been increased * When aiming with the Rifle the centre of the reticule has been moved from the middle of the red dot, to the top edge. * Updated spawn areas on Hiesville === 2013년 3월 28일 - 빌드 2652 === ==== 새로운 맵 ==== * The Colosseum * The Great Wall * Atlantis * Frontier * Invasion * Classic Gen ==== 새로운 게임 모드 ==== * Occupation Mode (Attackers Green vs Defenders Blue) ==== 메뉴 ==== * Improved Main Menu background * Loading Bar Bullets now have improved visibility ==== 그래픽 ==== * Improved sky boxes are now available on many maps * Laser Sight added to Sniper Rifles ==== HUD ==== * Improved Timer Design * Entity Icons on the Mini Map are now white instead of black * Added building health percentage indicators in Demolition Mode * Added numeric value to health bar * Added current class icon to health bar * Classic: * Reduced block auto climb speed ==== 게임플레이 ==== * Added Block Colour Picker for Standard Blocks and Prefabs. (Press E or Right Click) * Improved Scoring System * Reduced Triple Barrel RPG knockback on team members * Increased Falling Damage * Weapon swaps automatically when current weapon is out of ammo * Spectators can now rejoin their previous team regardless of team balancing ==== 일반 ==== * Improved Textures for Health, Ammo, and Block Crates * Players can now vote for the next map before the end of the round * Added Chat Profanity Filter * Idle players are kicked from the server automatically * Players can now receive Domination and Revenge status against other players * Added Multi-Kill notifications * Improved block placement messaging (Block Not Attached, Block Too Far Away etc) * Window resolution is now saved between sessions when using Windowed Mode. ==== 사운드 ==== * Added new ambient sound effect for Mayan Jungle Map ==== Misc ==== * Other Minor Client & Server Optimisations ==== 클래식 ==== * Minimap entity icons show a height indicator pointing up/down accordingly. * Players can now dig more blocks at a time using RMB with the spade. Destroyed blocks are not added to the players total block count * Bottom layer of the world is now indestructible * Players can no longer build on the water * Increased spawn protection to 3 seconds * Prevented player names from displaying through blocks * Grenade damage can no longer pass through walls * Fixed inconsistencies with Grenade throwing range ==== 알려진 문제들 ==== * Rocket Jumping no longer functions correctly due to balancing changes made for this build. Will be fixed in future version. === 2013년 5월 14일 - 빌드 3067 === '''컨텐츠 업데이트''' ==== 메인 메뉴 ==== * 새로운 메인 메뉴의 레이아웃 추가 * 새로운 메뉴 추가 : 랭크 매치, 커스텀 매치, 플레이어 프로필, 튜토리얼, 도전과제, 점수판, 크레딧 * 퀵 매치와 "Choose Match" 제거 ==== 점수 시스템 ==== * 점수판 (플랫폼 아이콘): 전체, 로컬 그리고 친구들의 스탯을 보여줍니다. 일반 게임과 다른 게임 모드로 나뉘어서요. * 플레이어 프로필 : 개인적인 스탯과 랭크를 보여줍니다. 게임모드 - 클래스 - 장비 순으로 말이에요. * 플레이어의 게임 점수는 이제 게임 내의 HUD에서도 표시됩니다. * 게임이 끝나고 난 뒤의 점수 화면을 업그레이드했습니다. ==== 랭크 매치 ==== * 이제 여러분은 랭크 매치를 플레이할 때 여러분의 랭크와 스코어에 따라 미리 정해진 게임 모드를 플레이할 수 있습니다. ==== 커스텀 매치 ==== * 이제 여러분은 여러분 스스로 게임의 룰 등을 설정할 수 있습니다. * 여러분은 커스텀 로비에서 다른 플레이어들과 채팅하실 수도 있습니다. * 여러분은 또한 여러분의 스팀 친구들과 같이 게임에 참가하실 수도 있습니다. * 로비에서 팀을 정할 수 있습니다. * 게임 설정 : 공개 / 비공개 (초대, 친구들만, 전체 공개) 모드 (모든 게임 모드 설정 가능) 최대 플레이어 수 (2-24) 경기의 길이 (5-90) 맵 (일반 맵, 클래식 전용 맵, DLC(마피아) 전용 맵) 게임 방식 (특정 클래스 허용/비허용, 특정 무기 허용/비허용, 게임 방식 변경, 일반적인 게임의 특징 변경) ==== 오류 해결 & 게임 수정 ==== ===== 그래픽 ===== * 맵과 모드, 점수를 보여주는 새로운 로딩 스크린 * 일반적인 HUD 수정 * 폭탄에 연기 애니메이션 추가 (폭파 모드) ===== 클래스 ===== * 로켓티어를 엔지니어로 변경 * 각각의 클래스들의 체력 변경 * 코만도 : RPG를 보조무기 탭으로 내렸습니다. 피스톨과 블럭 캐논을 제거하고 새로운 Prefab을 추가했습니다. * 마크스맨 : 블럭 캐논을 제거하고 새로운 Prefab을 추가했습니다. 스나이퍼 라이플은 볼트-액션 라이플로 재명명되었습니다. 라이플은 반자동 라이플로 재명명되었구요. 또 지뢰의 최대 소지 개수를 5개로 늘렸습니다. * 엔지니어 : 삽과 블럭 캐논을 제거했습니다. 엔지니어의 제트팩(느려도 너무 느린 그대)을 추가했습니다. 새로운 PreFab을 추가했습니다. * 마이너 : 블럭 캐논을 제거하고 새로운 Prefab을 추가했습니다. ===== 무기 ===== * 눈 발사기 : 크리스마스 디자인을 제거하고 블럭 캐논으로 이름을 다시 지었습니다. 엔지니어 전용 무기로요. * 나이프 : 빠른 이동 가능 * 클래식 CTF 선택창에 SMG와 샷건을 추가했습니다. ===== 보트킥 ===== * 이제 플레이어들은 K 키를 누름으로써 다른 플레이어들을 강퇴할 수 있습니다. ===== 게임플레이 ====== * 블럭 라인의 길이 제한을 제거했습니다. * 이제 폭파 모드는 50포인트를 달성하면 게임을 이기게 됩니다. * 클래식 모드의 기본적인 게임 시간은 90분으로 설정되었습니다. ===== 사운드 ===== * 다이아몬드가 사라지는 소리를 추가했습니다. * 근접무기가 물을 쳤을 때 들리는 새로운 소리를 추가했습니다. ===== 버그 ===== * 우리는 전체적인 버그를 수정했고, 이것이 여러분들의 더 원활한 게이밍이 되기를 희망합니다. ~~이걸 다 보셨다고요? 미친거아니에요?~~ [[분류:에이스 오브 스페이드]]